AI/XR Projects  

AI Workshop - Session 3

Workflow and Automation

November 19, 2025

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AI Workshop - Session 2

Building your Agent

October 15, 2025

Sephardi & ChatGPT Course 2nd edition

Spring 2026 Semester, 2025

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VR for French Studies. Experiencing the Art of UM´s Lowe Museum

October 9, 2025

Volunteers for VR Language Immersion Training

Session 1

FALL Semester, 2025

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Takkanot of Valladolid 1432, Digital Humanities Edition

This project offers a TEI XML edition of the Takkanot of Valladolid together with an Apps Script based interface that displays the text, concepts, and structural elements in a clean and interactive format. It supports research on medieval Iberian Jewish legal culture and helps highlight questions of identity, governance, and language. The edition is part of the broader Site Culture initiative that examines inclusion and exclusion in early Sephardi communities through digital methods.

github repo
Interface link

Play, learn, and think differently.

The Golden Chain: Exile, Equilibrium, and the Digital Diaspora

https://gemini.google.com/share/ee75b738ff3d

This project blends gaming, teaching, and digital humanities to create learning experiences that feel experimental and hands on. Students make choices, test ideas, and analyze cultural data inside an interactive framework that supports both play and research. It offers a focused way to study history and identity while exploring how game mechanics can sharpen critical thinking.

  • The Golden Chain is an interactive, choice-driven narrative designed as a pedagogical tool at the intersection of Sephardic Studies and Digital Humanities. It simulates the non-linear and adaptive nature of Jewish life in the diaspora, spanning two major historical trajectories: the Ashkenazi (Northern) path and the Sephardic (Southern) path, from the medieval era through the modern age.

    The core game mechanic functions as a systemic model, requiring players to manage a tri-partite equilibrium of Wealth (economic survival), Local Favor (integration and safety), and Tradition (cultural/religious continuity). By turning historical events (such as the Alhambra Decree, the Cantonist laws, or the Alliance Israélite Universelle schools) into resource management challenges, the game allows students to experientially grasp the trade-offs inherent in maintaining identity and achieving security across various host societies. The embedded "Historical Context" feature uses the digital medium to directly ground the narrative in real-world facts, making it an effective model for exploring migration, resilience, and cultural diffusion in a complex system.

  • The objective of The Golden Chain is to successfully guide your chosen family path (Ashkenazi or Sephardic) through three historical eras without succumbing to external pressure or internal decay.

    Your Goal: Balance three core resources to survive each era:

    1. Wealth (Resources): Represents your family’s financial ability to feed, clothe, and move the family. If Wealth hits 0%, you lose.

    2. Local Favor (Safety): Represents your acceptance and security within the host community. This must be above a certain threshold (e.g., 50% or 60%) to successfully move to the next era. If Local Favor hits 0%, you lose.

    3. Tradition (Identity): Represents your family’s adherence to cultural and religious practices. While it won't directly end the game, sacrificing too much will affect the end-of-game narrative.

  • Description text goes hereYou will face Events based on real historical pressures (e.g., pogroms, economic decrees, assimilation choices).

    • Each Choice you make will affect the balance of your three resources (e.g., gaining Wealth might cost you Tradition, while gaining Local Favor might cost Wealth).

    • Survive all events in an Era and meet the Local Favor Threshold to successfully migrate to the next generation and continue the journey.

Sephardic Spaces: https://sepharad.miami.edu/

XR / AI Component "Reviving the Golden Age of Al‑Andalus"

Drawing on the exhibition "The Golden Age of the Jews of Al‑Andalus", this XR/AI installation revives the era when Jewish scholars, poets, diplomats, and physicians ,  flourished under Muslim rule. Through AR (Augmented) and VR (Virtual Reality), visitors are invited into a reconstructed El-Tránsito medieval synagogue and historical settings. An AI‑driven avatar of Maimonides (Rambam) as your personal guide, illustrating his enduring impact on medicine, philosophy, and legal thought. The XR component enables a guided journey across Andalusian streets and courtly halls, while AI algorithms facilitate interactive dialogue, historical context overlays, and multilingual annotations.

This innovative fusion of heritage content and cutting‑edge technology offers a culturally rich, educational encounter—embodying both scholarly rigor and immersive design.

Read Further

Semánticas de Inclusión, Discursos de Exclusión: dinámicas de reconocimiento y lenguajes de la política, la religión y las costumbres en las ciudades castellanas, 1419-1520

(01/09/2022 - 01/09/2026). UNED. IP: Esther Pascua Echegaray (PI); Eva Lapiedra Gutiérrez (Co-PI). Proyectos I+D+i 2020 (PID2020-114845RB-I00).

To the Project

GRISOSFERA

La blogosfera de investigadores, doctorandos y miembros asociados del Grupo de Investigación Siglo de Oro (GRISO), dirigido por el profesor Ignacio Arellano. GRISOSFERA es una iniciativa de blogging académico colaborativo que se integra en GRISONET, la estructura de comunicación del GRISO preocupado por explorar las posibilidades que nos ofrecen las nuevas tecnologías y por hacer más visible los resultados de la investigación del equipo.

GRISOSFERA subió a la web en febrero 2012 mediante una iniciativa de su coordinador, Shai Cohen, doctorando del GRISO. Su meta principal ha sido de crear un lugar para doctorandos e investigadores de compartir y presentar su investigación fuera de los canales de publicaciones tradicionales.

Pese a que la continuada atención y actividad cesó en 2014, los canales de información siguen en vigor contando hasta hoy en día más de 6 millones de visitas.

Leer más…

BITAE. La Biblia en el Teatro Áureo Español.

(01/01/2015 - 01/01/2018). University of La Rioja. Juan Antonio Martínez Berbel (PI). FFI2010-17870. http://labibliaenelteatro.com/

Paz Imperfecta y Conflictividad.

(1995-2020). Insituto de Paz y Conflictos, University of Granada. Beatriz Molina Rueda (PI). HUM-607. http://wpd.ugr.es/~pazyconflictos/

Nobles judeoconversos (II).

(2016-2020). Enrique Soria Mesa (PI). HAR2015-68577. University of Córdoba

http://www.labconversos.com/